Lunar Strike

Four chickens in suits stand on the moon without space suits, around an old computer, with the earth high in the sky.
AI image. The chickens were not there. The game is real.

A teaser site where you scroll through the game itself, and your oxygen runs out if you go too fast.

Client
Cognition Europe
Our role
Came up with and refined the website experience.
Year
2025
Made with
Python, Vimeo, JavaScript, GSAP, Lenis

The game

Lunar Strike is a survival game by Cognition Europe, made as realistic as possible, together with space researchers. You play a junior archivist on the Moon’s south pole in 2119, sent to document humanity’s last lunar colony.

Your oxygen runs out, and you have to make sure you are back inside in time.

The game is coming to PC via Steam, to PlayStation 5 and to Xbox Series.

On Steam

The idea

We tried to simulate that with a scrolling website.

You get a teaser where you can discover all kinds of things, with hidden zones where you find information. Just don’t stand still too long or go too fast, because it affects your oxygen.

To lunarstrike.net
Sketch of how the site works: your scrollbar picks the frame, some frames hide a hotspot, and your pace sets how fast your oxygen drops. The frames and curves are schematic.

A week

We started a week before the award show. At that show, the site was live.

The idea for the site came from us. Cognition Europe supplied the footage from the game. We made a rough sketch, the client gave feedback, and then we carried on with ideas of our own. Each time with the client’s approval.

Python adjusted the frame rate of the video. Other tweaks kept the video small.

Play the real site
A hotspot on the site: a text window about the distance between the moon and the sun, above a dark lunar landscape.
An astronaut walks towards a base on the moon, with the oxygen meter at the bottom.
A landing capsule on a platform, from above.
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